Now I am using Playspace Mover (without the fake trackers as they don't seem to work in WMR either). But as soon as I do, my movement controls freeze up. At the end of it, you can enable flying mode as a reward for completing the course. What I'm talking about is the end of that one Udon world where you can attach something to your hand and jump on platforms. Now I'm not talking a flying avatar here- that's not the problem. A Dashboard Application for VR, that allows you to access many settings, and provide a litany of utility features, such as timers, audio settings, push-to-talk and more. I just want to know that I'm not alone in looking for answers to this. Rift CV1 x Vive devices: works very well with the v2 (blue logo) trackers, v1. You can also use it to 'climb' higher than normally possible in VR. It is useful for when you are sitting down but want to appear full height, or for clipping through walls in certain games/areas. It may not work for your setup, but there are many cases that work to a degree, and some work very well. Playspace mover is a way of 'Faking' your current height / width in VR. It aligns multiple tracking systems with a quick calibration step. Like, could it be that I use the thumbpads for movement? I dunno. This helps you use tracked VR devices from one company with any other. Contribute to Cyril-Xd/QuestPlayspaceMover2.0 development by creating an account on GitHub. A SteamVRs Playspace clone for OculusQuest. Battery Tracker overlay control - ability in utility tab to now disable the overlay for batteries on trackers if you dont want it. So either there's a major incompatibility issue, or something I haven't set up yet. this just adds the ability to change the defaults on the playspace mover mod. Soon as I try, I'm unable to move (at all). but I cannot and it annoys the fuck out of me. It's like everyone with a different headset (Oculus/Vive) is able to fly. I just wanna know if this is a side-affect of having WMR, or if there's a slim way to maybe set up an extra set of controls in SteamVR's controller bindings just for flying/noclipping. I've had this with all WMR headsets I've ever owned.
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